﻿using System;

namespace ParticlePlayground
{
	// Token: 0x0200017F RID: 383
	public enum SOURCEC
	{
		// Token: 0x04000947 RID: 2375
		State,
		// Token: 0x04000948 RID: 2376
		Transform,
		// Token: 0x04000949 RID: 2377
		WorldObject,
		// Token: 0x0400094A RID: 2378
		SkinnedWorldObject,
		// Token: 0x0400094B RID: 2379
		Script,
		// Token: 0x0400094C RID: 2380
		Paint,
		// Token: 0x0400094D RID: 2381
		Projection,
		// Token: 0x0400094E RID: 2382
		Spline
	}
}
